Delete PlayerRiskManager.java

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玉玉第一名
2024-03-14 21:14:57 +08:00
committed by GitHub
parent 75222d116b
commit 3175d7c25a

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@@ -1,77 +0,0 @@
package com.sakurarealm.playerrisk.api;
import com.sakurarealm.playerrisk.PlayerRisk;
import com.sakurarealm.playerrisk.hook.PlaceHolderAPIHook;
import org.apache.commons.lang.NotImplementedException;
import org.bukkit.OfflinePlayer;
import java.util.UUID;
/**
* 危机度区间为0~level_max级每次离开安全区城镇重置危险等级每待n秒会使危机等级变量提升1点
* 但开始计算时玩家在的每一个每种生物群系最多使危机等级提升10 (如上限level_max是50的话, 玩家至少进入5个不同的生物群系才能达到上限)
* 玩家每次死亡重生或回到安全区,会重置当前危机等级。
* 所有变量见config.yml
* <a href="https://drawrealm.feishu.cn/wiki/ZqTQwSQNyiZUIWkHCRgcuAcYn3f?chunked=false">...</a>
*/
public class PlayerRiskManager {
private final PlayerRisk plugin;
public final PlayerRiskSettings settings;
// TODO: Add any data structures needed to manage player risk.
public PlayerRiskManager(PlayerRisk plugin, PlayerRiskSettings settings) {
this.plugin = plugin;
// Register the event listener.
// plugin.getServer().getPluginManager().registerEvents(new Listener(), plugin);
//注入settings
this.settings = settings;
new PlaceHolderAPIHook(this).register();
}
public int getPlayerRiskLevel(String playerName) {
// Get offline player by name.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerName);
return getPlayerRiskLevel(player);
}
public int getPlayerRiskLevel(UUID playerId) {
// Get offline player by UUID.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerId);
return getPlayerRiskLevel(player);
}
/**
* TODO: 获取玩家的危险度等级
*
* @param player 玩家
* @return 危险度等级
*/
public int getPlayerRiskLevel(OfflinePlayer player) {
throw new NotImplementedException("Not implemented yet.");
}
public void setPlayerRiskLevel(String playerName, int level) {
// Get offline player by name.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerName);
setPlayerRiskLevel(player, level);
}
public void setPlayerRiskLevel(UUID playerId, int level) {
// Get offline player by UUID.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerId);
setPlayerRiskLevel(player, level);
}
/**
* TODO: 设置玩家的危险度等级
*/
public void setPlayerRiskLevel(OfflinePlayer player, int level) {
throw new NotImplementedException("Not implemented yet.");
}
// TODO Add any other methods needed to manage player risk.
}