diff --git a/PlayerRiskManager.java b/PlayerRiskManager.java deleted file mode 100644 index b3b9eb5..0000000 --- a/PlayerRiskManager.java +++ /dev/null @@ -1,77 +0,0 @@ -package com.sakurarealm.playerrisk.api; - -import com.sakurarealm.playerrisk.PlayerRisk; -import com.sakurarealm.playerrisk.hook.PlaceHolderAPIHook; -import org.apache.commons.lang.NotImplementedException; -import org.bukkit.OfflinePlayer; - -import java.util.UUID; - -/** - * 危机度区间为0~level_max级,每次离开安全区(城镇),重置危险等级:每待n秒会使危机等级(变量)提升1点, - * 但开始计算时玩家在的每一个每种生物群系最多使危机等级提升10 (如上限level_max是50的话, 玩家至少进入5个不同的生物群系才能达到上限), - * 玩家每次死亡重生或回到安全区,会重置当前危机等级。 - * 所有变量见config.yml - * ... - */ -public class PlayerRiskManager { - - private final PlayerRisk plugin; - - public final PlayerRiskSettings settings; - - // TODO: Add any data structures needed to manage player risk. - - public PlayerRiskManager(PlayerRisk plugin, PlayerRiskSettings settings) { - this.plugin = plugin; - // Register the event listener. -// plugin.getServer().getPluginManager().registerEvents(new Listener(), plugin); - //注入settings - this.settings = settings; - new PlaceHolderAPIHook(this).register(); - } - - public int getPlayerRiskLevel(String playerName) { - // Get offline player by name. - OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerName); - return getPlayerRiskLevel(player); - } - - public int getPlayerRiskLevel(UUID playerId) { - // Get offline player by UUID. - OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerId); - return getPlayerRiskLevel(player); - } - - /** - * TODO: 获取玩家的危险度等级 - * - * @param player 玩家 - * @return 危险度等级 - */ - public int getPlayerRiskLevel(OfflinePlayer player) { - throw new NotImplementedException("Not implemented yet."); - } - - public void setPlayerRiskLevel(String playerName, int level) { - // Get offline player by name. - OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerName); - setPlayerRiskLevel(player, level); - } - - public void setPlayerRiskLevel(UUID playerId, int level) { - // Get offline player by UUID. - OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerId); - setPlayerRiskLevel(player, level); - } - - /** - * TODO: 设置玩家的危险度等级 - */ - public void setPlayerRiskLevel(OfflinePlayer player, int level) { - throw new NotImplementedException("Not implemented yet."); - } - - // TODO Add any other methods needed to manage player risk. - -}