PlayerRisk/README.md
2024-03-13 19:10:27 -04:00

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### 插件描述
危机度区间为0~level_max级每次离开安全区城镇重置危险等级每待n秒会使危机等级变量提升1点
但开始计算时玩家在的每一个每种生物群系最多使危机等级提升10 (如上限level_max是50的话, 玩家至少进入5个不同的生物群系才能达到上限)
玩家每次死亡重生或回到安全区,会重置当前危机等级。
所有变量见config.yml
* [飞书文档](href="https://drawrealm.feishu.cn/wiki/ZqTQwSQNyiZUIWkHCRgcuAcYn3f?chunked=false")
### TODO
- [ ] [PlayerRiskManager.java](src/main/java/com/playerrisk/api/PlayerRiskManager.java)
- [ ] [Listener.java](src/main/java/com/playerrisk//Listener.java)
- [ ] 需要可以动态获取玩家的危险度以及设置玩家的危险度.