Update PlayerRisk.java
将监听事件放到了主类
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@@ -1,21 +1,34 @@
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package com.sakurarealm.playerrisk;
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import com.palmergames.bukkit.towny.event.PlayerEnterTownEvent;
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import com.palmergames.bukkit.towny.event.PlayerLeaveTownEvent;
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import com.sakurarealm.playerrisk.api.PlayerRiskManager;
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import com.sakurarealm.playerrisk.api.PlayerRiskSettings;
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import org.apache.commons.lang.NotImplementedException;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.file.FileConfiguration;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.plugin.java.JavaPlugin;
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public final class PlayerRisk extends JavaPlugin {
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import java.util.*;
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public final class PlayerRisk extends JavaPlugin implements Listener {
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//用来记录在城镇之外的玩家
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Map<String,Integer> playsOutTown = new Hashtable<>();
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PlayerRiskManager playerRiskManager = null;
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public PlayerRiskManager getPlayerRiskManager() {
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if (playerRiskManager == null) {
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throw new NullPointerException("PlayerRisk plugin is not initialized.");
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}
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return playerRiskManager;
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}
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// public PlayerRiskManager getPlayerRiskManager() {
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// if (playerRiskManager == null) {
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// throw new NullPointerException("PlayerRisk plugin is not initialized.");
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// }
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// return playerRiskManager;
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// }
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public void load() {
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saveDefaultConfig();
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@@ -29,6 +42,10 @@ public final class PlayerRisk extends JavaPlugin {
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// Plugin startup logic
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load();
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getCommand("playerrisk").setExecutor(new CommandHandler(this));
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//注册监听器
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Bukkit.getPluginManager().registerEvents(this,this);
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getServer().getScheduler().scheduleSyncRepeatingTask(this, this::addRiskToOutTownPlayers, 0, 1200);
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}
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@Override
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@@ -36,4 +53,58 @@ public final class PlayerRisk extends JavaPlugin {
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// Plugin shutdown logic
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}
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/**
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* TODO: 当玩家进入城镇时, 危险度不再增加.
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*
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* @param event The PlayerEnterTownEvent.
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*/
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@EventHandler
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public void onPlayerEnterTown(PlayerEnterTownEvent event) {
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//当玩家进入城镇后,移出map集合并且清零
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Player player = event.getPlayer();
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playsOutTown.remove(player.getName());
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throw new NotImplementedException("Not implemented yet.");
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}
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/**
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* TODO: 当玩家离开城镇时, 危险度开始增加.
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*
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* @param event The PlayerLeaveTownEvent.
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*/
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@EventHandler
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public void onPlayerLeaveTown(PlayerLeaveTownEvent event) {
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//当玩家离开城镇后,移出map集合并且清零
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Player player = event.getPlayer();
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playsOutTown.put(player.getName(),0);
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throw new NotImplementedException("Not implemented yet.");
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}
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/**
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* TODO: 当玩家死亡时, 危险度重置.
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*
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* @param event The PlayerDeathEvent.
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*/
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@EventHandler
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public void onPlayerDeath(PlayerDeathEvent event) {
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Player player = event.getEntity();
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playsOutTown.remove(player.getName());
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throw new NotImplementedException("Not implemented yet.");
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}
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// TODO: Add any other event handlers needed to manage player risk.
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//注册主任务,一直循环给增加在城镇之外的玩家的危险度
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public void addRiskToOutTownPlayers(){
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for (String name : playsOutTown.keySet()){
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//获取玩家当前的危险度
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int playerRiskLevel = playerRiskManager.getPlayerRiskLevel(name);
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//日志报告,测试用
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getLogger().info(ChatColor.GREEN+name+"危险度为:"+playerRiskLevel);
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//注意此处是把所有生物群系的危险度放在一起计算了,
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if (playerRiskLevel < playerRiskManager.settings.getLevelMax()){
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playerRiskManager.setPlayerRiskLevel(name,playerRiskLevel + 1);
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}
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}
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}
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}
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