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进出城镇和死亡事件监听移到了主类中,在主类进行危险度操作但是没有区分生物群系
This commit is contained in:
玉玉第一名
2024-03-14 21:12:52 +08:00
committed by GitHub
parent 4f8d922873
commit 02bdcfb89d
2 changed files with 187 additions and 0 deletions

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PlayerRisk.java Normal file
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package com.sakurarealm.playerrisk;
import com.palmergames.bukkit.towny.event.PlayerEnterTownEvent;
import com.palmergames.bukkit.towny.event.PlayerLeaveTownEvent;
import com.sakurarealm.playerrisk.api.PlayerRiskManager;
import com.sakurarealm.playerrisk.api.PlayerRiskSettings;
import org.apache.commons.lang.NotImplementedException;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.*;
public final class PlayerRisk extends JavaPlugin implements Listener {
//用来记录在城镇之外的玩家
Map<String,Integer> playsOutTown = new Hashtable<>();
PlayerRiskManager playerRiskManager = null;
// public PlayerRiskManager getPlayerRiskManager() {
// if (playerRiskManager == null) {
// throw new NullPointerException("PlayerRisk plugin is not initialized.");
// }
// return playerRiskManager;
// }
public void load() {
saveDefaultConfig();
FileConfiguration config = getConfig();
ConfigurationSection settingsSection = config.getConfigurationSection("settings");
playerRiskManager = new PlayerRiskManager(this, new PlayerRiskSettings(settingsSection));
}
@Override
public void onEnable() {
// Plugin startup logic
load();
getCommand("playerrisk").setExecutor(new CommandHandler(this));
//注册监听器
Bukkit.getPluginManager().registerEvents(this,this);
getServer().getScheduler().scheduleSyncRepeatingTask(this, this::addRiskToOutTownPlayers, 0, 1200);
}
@Override
public void onDisable() {
// Plugin shutdown logic
}
/**
* TODO: 当玩家进入城镇时, 危险度不再增加.
*
* @param event The PlayerEnterTownEvent.
*/
@EventHandler
public void onPlayerEnterTown(PlayerEnterTownEvent event) {
//当玩家进入城镇后移出map集合并且清零
Player player = event.getPlayer();
playsOutTown.remove(player.getName());
throw new NotImplementedException("Not implemented yet.");
}
/**
* TODO: 当玩家离开城镇时, 危险度开始增加.
*
* @param event The PlayerLeaveTownEvent.
*/
@EventHandler
public void onPlayerLeaveTown(PlayerLeaveTownEvent event) {
//当玩家离开城镇后,移出map集合并且清零
Player player = event.getPlayer();
playsOutTown.put(player.getName(),0);
throw new NotImplementedException("Not implemented yet.");
}
/**
* TODO: 当玩家死亡时, 危险度重置.
*
* @param event The PlayerDeathEvent.
*/
@EventHandler
public void onPlayerDeath(PlayerDeathEvent event) {
Player player = event.getEntity();
playsOutTown.remove(player.getName());
throw new NotImplementedException("Not implemented yet.");
}
// TODO: Add any other event handlers needed to manage player risk.
//注册主任务,一直循环给增加在城镇之外的玩家的危险度
public void addRiskToOutTownPlayers(){
for (String name : playsOutTown.keySet()){
//获取玩家当前的危险度
int playerRiskLevel = playerRiskManager.getPlayerRiskLevel(name);
//日志报告,测试用
getLogger().info(ChatColor.GREEN+name+"危险度为:"+playerRiskLevel);
//注意此处是把所有生物群系的危险度放在一起计算了,
if (playerRiskLevel < playerRiskManager.settings.getLevelMax()){
playerRiskManager.setPlayerRiskLevel(name,playerRiskLevel + 1);
}
}
}
}

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PlayerRiskManager.java Normal file
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package com.sakurarealm.playerrisk.api;
import com.sakurarealm.playerrisk.PlayerRisk;
import com.sakurarealm.playerrisk.hook.PlaceHolderAPIHook;
import org.apache.commons.lang.NotImplementedException;
import org.bukkit.OfflinePlayer;
import java.util.UUID;
/**
* 危机度区间为0~level_max级每次离开安全区城镇重置危险等级每待n秒会使危机等级变量提升1点
* 但开始计算时玩家在的每一个每种生物群系最多使危机等级提升10 (如上限level_max是50的话, 玩家至少进入5个不同的生物群系才能达到上限)
* 玩家每次死亡重生或回到安全区,会重置当前危机等级。
* 所有变量见config.yml
* <a href="https://drawrealm.feishu.cn/wiki/ZqTQwSQNyiZUIWkHCRgcuAcYn3f?chunked=false">...</a>
*/
public class PlayerRiskManager {
private final PlayerRisk plugin;
public final PlayerRiskSettings settings;
// TODO: Add any data structures needed to manage player risk.
public PlayerRiskManager(PlayerRisk plugin, PlayerRiskSettings settings) {
this.plugin = plugin;
// Register the event listener.
// plugin.getServer().getPluginManager().registerEvents(new Listener(), plugin);
//注入settings
this.settings = settings;
new PlaceHolderAPIHook(this).register();
}
public int getPlayerRiskLevel(String playerName) {
// Get offline player by name.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerName);
return getPlayerRiskLevel(player);
}
public int getPlayerRiskLevel(UUID playerId) {
// Get offline player by UUID.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerId);
return getPlayerRiskLevel(player);
}
/**
* TODO: 获取玩家的危险度等级
*
* @param player 玩家
* @return 危险度等级
*/
public int getPlayerRiskLevel(OfflinePlayer player) {
throw new NotImplementedException("Not implemented yet.");
}
public void setPlayerRiskLevel(String playerName, int level) {
// Get offline player by name.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerName);
setPlayerRiskLevel(player, level);
}
public void setPlayerRiskLevel(UUID playerId, int level) {
// Get offline player by UUID.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerId);
setPlayerRiskLevel(player, level);
}
/**
* TODO: 设置玩家的危险度等级
*/
public void setPlayerRiskLevel(OfflinePlayer player, int level) {
throw new NotImplementedException("Not implemented yet.");
}
// TODO Add any other methods needed to manage player risk.
}