增加了重载文件

This commit is contained in:
yuyu 2024-08-03 11:22:27 +08:00
parent 4166d3a989
commit 73ae23840a
4 changed files with 168 additions and 45 deletions

View File

@ -3,7 +3,7 @@ plugins {
}
group = 'com.sakurarealm'
version = '1.1'
version = '1.2'
repositories {
mavenCentral()

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@ -27,6 +27,7 @@ import java.util.*;
public final class PlayerRisk extends JavaPlugin implements Listener {
private PlayerRiskManager playerRiskManager = null;
private boolean boolLogger = false;
//假设的方法您需要根据实际情况来实现它
private String getCurrentBiome(Player player) {
@ -83,15 +84,26 @@ public final class PlayerRisk extends JavaPlugin implements Listener {
* @return
*/
public boolean onCommand(CommandSender commandSender, Command command, String s, String[] strings){
if (!commandSender.isOp()){
//不是op不能执行此命令
return false;
}
if (s.equalsIgnoreCase("playerrisk")){
if (s.equalsIgnoreCase("playerrisk") || s.equalsIgnoreCase("pr")){
if (strings.length == 0){
commandSender.sendMessage(ChatColor.RED+"请输入reload重载插件!");
if (!commandSender.isOp()){
//不是op不能执行此命令
return false;
}
boolLogger = !boolLogger;
playerRiskManager.setBoolLogger(boolLogger);
if (boolLogger){
commandSender.sendMessage(ChatColor.GREEN+"危险度插件日志开启");
}else {
commandSender.sendMessage(ChatColor.GREEN+"危险度插件日志关闭");
}
return false;
}else {
}else if (strings[0].equalsIgnoreCase("reload")){
if (!commandSender.isOp()){
//不是op不能执行此命令
return false;
}
String reload = strings[0];
if (reload.equalsIgnoreCase("reload")){
//重新加载插件
@ -109,6 +121,42 @@ public final class PlayerRisk extends JavaPlugin implements Listener {
commandSender.sendMessage(ChatColor.GREEN+"危险度插件重载成功");
return true;
}
} else if (strings.length == 2 && strings[0].equalsIgnoreCase("query")) {
//查询玩家的危险度
Player player = Bukkit.getPlayer(strings[1]);
if (player == null){
commandSender.sendMessage(ChatColor.RED+"玩家"+strings[1]+"不存在");
}
if (player != null) {
playerRiskManager.questRiskLevel(player);
return true;
}
return false;
} else if (strings[0].equalsIgnoreCase("clear")){
if (!commandSender.isOp()){
//不是op不能执行此命令
return false;
}
if (strings.length == 2){
//长度为2清空某位玩家的危险度
Player player = Bukkit.getPlayer(strings[1]);
if (player == null){
commandSender.sendMessage(ChatColor.RED+strings[1]+"玩家不存在!");
return false;
}
playerRiskManager.removePlayerLevel(strings[1]);
}
}else if (strings.length == 3 && strings[0].equalsIgnoreCase("set")){
if (!commandSender.isOp()){
//不是op不能执行此命令
return false;
}
Player player = Bukkit.getPlayer(strings[1]);
if (player == null){
commandSender.sendMessage(ChatColor.RED+strings[1]+"玩家不存在!");
}
playerRiskManager.setRisk2Player(strings[1], Integer.parseInt(strings[2]));
}
}else {
//指令错误
@ -129,7 +177,7 @@ public final class PlayerRisk extends JavaPlugin implements Listener {
playerRiskManager.offOnlinePlayer(name);
getLogger().info(ChatColor.GREEN+player.getName()+"退出了游戏");
if (boolLogger) getLogger().info(ChatColor.GREEN+player.getName()+"退出了游戏");
}
/**
@ -140,12 +188,12 @@ public final class PlayerRisk extends JavaPlugin implements Listener {
public void onPlayerJoinGame(PlayerJoinEvent event){
Player player = event.getPlayer();
String name = player.getName();
getLogger().info(ChatColor.AQUA+name+"进入了游戏");
if (boolLogger)getLogger().info(ChatColor.AQUA+name+"进入了游戏");
if(!playerRiskManager.playerLoginBoolean(name)){
Location location = player.getLocation();
if (!this.playerStayTown(location)){
//为空则在野外上线但是map集合中又没有记录重新开始计算
playerRiskManager.addPlayerToMap(player.getName(),getCurrentBiome(player));
playerRiskManager.addPlayerToHashMap(player.getName(),getCurrentBiome(player));
}
}
}
@ -156,7 +204,7 @@ public final class PlayerRisk extends JavaPlugin implements Listener {
Location respawnLocation = event.getRespawnLocation();
if(!this.playerStayTown(respawnLocation)){
//重生在野外
playerRiskManager.addPlayerToMap(player.getName(),getCurrentBiome(player));
playerRiskManager.addPlayerToHashMap(player.getName(),getCurrentBiome(player));
}
}
@ -171,7 +219,7 @@ public final class PlayerRisk extends JavaPlugin implements Listener {
//当玩家进入城镇后移出map集合并且清零
Player player = event.getPlayer();
getLogger().info(ChatColor.AQUA+"玩家"+player.getName()+"进入了城镇 ");
if (boolLogger) getLogger().info(ChatColor.AQUA+"玩家"+player.getName()+"进入了城镇 ");
playerRiskManager.removePlayerLevel(player.getName());
player.sendMessage(ChatColor.GREEN+"进入城镇,危险度归零!");
@ -188,9 +236,8 @@ public final class PlayerRisk extends JavaPlugin implements Listener {
//当玩家离开城镇后,把玩家姓名放入map中
Player player = event.getPlayer();
// getLogger().info(ChatColor.GREEN+player.getName()+"离开了城镇开始计算危险度");
playerRiskManager.addPlayerToMap(player.getName(),getCurrentBiome(player));
playerRiskManager.addPlayerToHashMap(player.getName(),getCurrentBiome(player));
player.sendMessage(ChatColor.RED+"离开城镇,开始计算危险度!");
}
@ -204,7 +251,7 @@ public final class PlayerRisk extends JavaPlugin implements Listener {
public void onPlayerDeath(PlayerDeathEvent event) {
Player player = event.getEntity();
getLogger().info(ChatColor.GREEN+player.getName()+"死亡了,停止计算危险度");
if (boolLogger) getLogger().info(ChatColor.GREEN+player.getName()+"死亡了,停止计算危险度");
playerRiskManager.removePlayerLevel(player.getName());
@ -218,7 +265,7 @@ public final class PlayerRisk extends JavaPlugin implements Listener {
*/
public void addRiskToOutTownPlayers(){
//获取所有玩家的生物群系的危险度
Map<String, Map<String, Integer>> playerBiomeRisk = playerRiskManager.getPlayerBiomeRisk();
HashMap<String, HashMap<String, Integer>> playerBiomeRisk = playerRiskManager.getPlayerBiomeRisk();
for (String name : playerBiomeRisk.keySet()){
//通过玩家姓名获取所在的biome

View File

@ -3,11 +3,17 @@ package com.sakurarealm.playerrisk.api;
import com.sakurarealm.playerrisk.PlayerRisk;
import com.sakurarealm.playerrisk.hook.PlaceHolderAPIHook;
import org.apache.commons.lang.NotImplementedException;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.OfflinePlayer;
import org.bukkit.block.Biome;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import java.util.UUID;
import java.util.logging.Logger;
@ -20,6 +26,7 @@ import java.util.logging.Logger;
*/
public class PlayerRiskManager {
private boolean boolLogger = false;
Logger logger = Logger.getLogger("PlayerRisk");
private final PlayerRisk plugin;
@ -27,13 +34,13 @@ public class PlayerRiskManager {
public PlayerRiskSettings settings;
//用来记录在野外下线的玩家的危险度,这部分后续可以改成用数据库记录
private final Map<String,Map<String,Integer>> OffOnlinePlayerBiomeRisk;
private final HashMap<String,HashMap<String,Integer>> OffOnlinePlayerBiomeRisk;
//记录玩家的总危险度
private final Map<String, Integer> playerRiskLevels;
private final HashMap<String, Integer> playerRiskLevels;
//用来记录每个玩家在每个生物群系里面的危险度
private final Map<String,Map<String,Integer>> playerBiomeRisk;
private final HashMap<String,HashMap<String,Integer>> playerBiomeRisk;
// TODO: Add any data structures needed to manage player risk.
@ -88,23 +95,23 @@ public class PlayerRiskManager {
if (playerBiomeRisk.get(playerName).get(biome) == null){
playerBiomeRisk.get(playerName).put(biome,1);
logger.info(ChatColor.GOLD+playerName+"进入了新的生物去群系且社危险度为1");
if (boolLogger) logger.info(ChatColor.GOLD+playerName+"进入了新的生物去群系且社危险度为1");
}else {
if (playerBiomeRisk.get(playerName).get(biome) < settings.getLevelMax()/5) {
if (playerBiomeRisk.get(playerName).get(biome) < settings.getLevelMax()/5 && playerRiskLevels.get(playerName) < settings.getLevelMax()) {
playerBiomeRisk.get(playerName).put(biome, playerBiomeRisk.get(playerName).get(biome) + 1);
}else {
logger.info(ChatColor.GOLD+playerName+""+biome+"的危险度为:"+playerBiomeRisk.get(playerName).get(biome));
if (boolLogger) logger.info(ChatColor.GOLD+playerName+""+biome+"的危险度为:"+playerBiomeRisk.get(playerName).get(biome));
}
}
//修改总群系的危险度
addAllBiomeRisk(playerName);
logger.info(ChatColor.GOLD+playerName+""+biome+"的危险度:"+playerBiomeRisk.get(playerName).get(biome));
if (boolLogger) logger.info(ChatColor.GOLD+playerName+""+biome+"的危险度:"+playerBiomeRisk.get(playerName).get(biome));
}
/**
* 玩家死亡或者进入城镇后通过玩家姓名将玩家从map里删除
* 玩家死亡或者进入城镇后通过玩家姓名将玩家从HashMap里删除
* @param playerName
*/
public void removePlayerLevel(String playerName){
@ -121,15 +128,15 @@ public class PlayerRiskManager {
if (playerRiskLevels.get(playerName) != null) {
Map<String, Integer> biomeRisks = playerBiomeRisk.get(playerName);
HashMap<String, Integer> biomeRisks = playerBiomeRisk.get(playerName);
for (String biome : biomeRisks.keySet()) {
logger.info(ChatColor.AQUA+playerName+"保存的"+biome+"群系危险度:"+biomeRisks.get(biome));
if (boolLogger) logger.info(ChatColor.AQUA+playerName+"保存的"+biome+"群系危险度:"+biomeRisks.get(biome));
}
//下线后记录到下线的map中
//下线后记录到下线的HashMap中
OffOnlinePlayerBiomeRisk.put(playerName, biomeRisks);
logger.info(ChatColor.GOLD+playerName+"的危险度被记录了");
if (boolLogger) logger.info(ChatColor.GOLD+playerName+"的危险度被记录了");
}
playerRiskLevels.remove(playerName);
@ -138,13 +145,13 @@ public class PlayerRiskManager {
/**
* 玩家离开城镇,并进入对应的biome后,将玩家放入对应的map中
* 注意此处当玩家从1群系到2群系的时候不能调用此方法修改map
* 玩家离开城镇,并进入对应的biome后,将玩家放入对应的HashMap中
* 注意此处当玩家从1群系到2群系的时候不能调用此方法修改HashMap
* @param playerName
* @param biome
*/
public void addPlayerToMap(String playerName,String biome){
Map<String,Integer> biomeRisk = new HashMap<>();
public void addPlayerToHashMap(String playerName,String biome){
HashMap<String,Integer> biomeRisk = new HashMap<>();
biomeRisk.put(biome,0);//从0开始计算
playerBiomeRisk.put(playerName,biomeRisk);
@ -160,25 +167,25 @@ public class PlayerRiskManager {
* @param playerName 通过玩家姓名获取修改危险度
*/
public void addAllBiomeRisk(String playerName){
Map<String, Integer> stringIntegerMap = playerBiomeRisk.get(playerName);
HashMap<String, Integer> stringIntegerHashMap = playerBiomeRisk.get(playerName);
//循环叠加每个群系的危险度
Integer sumLevel = 0;
for (String str : stringIntegerMap.keySet()){
sumLevel += stringIntegerMap.get(str);
for (String str : stringIntegerHashMap.keySet()){
sumLevel += stringIntegerHashMap.get(str);
}
//放入总值
playerRiskLevels.put(playerName,sumLevel);
logger.info(ChatColor.GREEN+playerName+"的总危险度:"+sumLevel);
if (boolLogger) logger.info(ChatColor.GREEN+playerName+"的总危险度:"+sumLevel);
}
public Map<String, Map<String, Integer>> getPlayerBiomeRisk() {
public HashMap<String, HashMap<String, Integer>> getPlayerBiomeRisk() {
return playerBiomeRisk;
}
/**
* 判断玩家上下时是否在野外,如果玩家记录在map集合中则true
* 判断玩家上下时是否在野外,如果玩家记录在HashMap集合中则true
* @param name
*/
public boolean playerLoginBoolean(String name) {
@ -187,22 +194,22 @@ public class PlayerRiskManager {
//不为空则玩家在野外下线
if (OffOnlinePlayerBiomeRisk.containsKey(name)){
//获取之前下线前保存的生物群系集合
Map<String, Integer> biomeRisks = OffOnlinePlayerBiomeRisk.get(name);
HashMap<String, Integer> biomeRisks = OffOnlinePlayerBiomeRisk.get(name);
//把之前保存的生物群系危险度集合放入
playerBiomeRisk.put(name,biomeRisks);
//计算总危险度
for (String biome : biomeRisks.keySet()){
logger.info(ChatColor.RED+biome);
if (boolLogger) logger.info(ChatColor.RED+biome);
Integer level = biomeRisks.get(biome);
sumRiskLevel += level;
logger.info(ChatColor.GREEN+name+"登录后的"+biome+"的危险度"+level);
if (boolLogger) logger.info(ChatColor.GREEN+name+"登录后的"+biome+"的危险度"+level);
}
//计入总危险度
playerRiskLevels.put(name,sumRiskLevel);
logger.info(ChatColor.AQUA+name+"登录后的总危险度"+sumRiskLevel);
if (boolLogger) logger.info(ChatColor.AQUA+name+"登录后的总危险度"+sumRiskLevel);
//最后删除 OffOnlinePlayerBiomeRisk 中保存的集合
OffOnlinePlayerBiomeRisk.remove(name);
@ -220,4 +227,72 @@ public class PlayerRiskManager {
playerBiomeRisk.clear();
this.settings = settings;
}
/**
* 会清空玩家的危险度然后随机赋予几个群系危险度
* @param name
* @param level
*/
public void setRisk2Player(String name,int level){
if (level > 50){
level = 50;
}
HashMap<String,Integer> biomeRisk = new HashMap<>();
// HashMap<String,HashMap<String, Integer>> biomeRiskLevel = new HashMap<>();
int copyLevel = level;
Random random = new Random();
for (Biome biome : Biome.values()){
int i = random.nextInt(5);
if (i == 1){
if (copyLevel >= 10){
copyLevel -= 10;
biomeRisk.put(biome.name(),10);
}else if ( copyLevel > 0){
biomeRisk.put(biome.name(),copyLevel);
break;
}
}
if (level == 0){
break;
}
}
playerRiskLevels.put(name,level);
playerBiomeRisk.put(name,biomeRisk);
Player player = Bukkit.getPlayer(name);
for (String biome : biomeRisk.keySet()){
player.sendMessage(ChatColor.GREEN+biome+"群系的危险度被设置为:"+biomeRisk.get(biome));
}
}
/**
* 查询玩家的危险度
*/
public void questRiskLevel(Player player){
HashMap<String, Integer> biomeRisk = playerBiomeRisk.get(player.getName());
Integer level = playerRiskLevels.get(player.getName());
player.sendMessage(ChatColor.AQUA+"总危险度为:"+level);
if (biomeRisk == null){
player.sendMessage(ChatColor.GOLD+"玩家"+"危险度为:"+0);
return;
}
for (String biome : biomeRisk.keySet()){
player.sendMessage(ChatColor.GREEN+biome+"群系的危险度为:"+biomeRisk.get(biome));
}
}
public boolean isBoolLogger() {
return boolLogger;
}
public void setBoolLogger(boolean boolLogger) {
this.boolLogger = boolLogger;
}
}

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@ -14,3 +14,4 @@ commands:
playerrisk:
description: PlayerRisk command
usage: /playerrisk
aliases: [pr]