50 lines
2.6 KiB
JSON
50 lines
2.6 KiB
JSON
{
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"format_version": "1.8.0",
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"render_controllers": {
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"controller.render.player.first_person": {
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"geometry": "Geometry.default",
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"materials": [ { "*": "Material.default" } ],
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"textures": [ "Texture.invisibility" ],
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"part_visibility": [
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{ "*": false },
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{ "head": "variable.kali || variable.xueyuan" },
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{ "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'filled_map'" },
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{ "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'filled_map'" },
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{ "leftArm": "(query.get_equipped_item_name(0, 1) == 'filled_map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'filled_map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" },
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{ "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'filled_map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'filled_map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }
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]
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},
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"controller.render.player.third_person": {
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"geometry": "Geometry.default",
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"materials": [ { "*": "Material.default" } ],
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"textures": [ "Texture.invisibility" ],
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"part_visibility": [
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{ "*": false },
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{ "helmet": "variable.helmet_layer_visible" },
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{ "leftLegging": "variable.leg_layer_visible" },
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{ "rightLegging": "variable.leg_layer_visible" },
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{ "leftBoot": "variable.boot_layer_visible" },
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{ "rightBoot": "variable.boot_layer_visible" },
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{ "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible" },
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{ "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible" },
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{ "bodyArmor": "variable.chest_layer_visible && !query.has_cape" },
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{ "leftArmArmor": "variable.chest_layer_visible && !query.has_cape" },
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{ "root": "variable.kali || variable.xueyuan" },
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{ "rightArmArmor": "variable.chest_layer_visible && !query.has_cape" },
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{ "belt": "variable.chest_layer_visible && variable.leg_layer_visible" }
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]
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},
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"controller.render.player.map": {
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"geometry": "Geometry.default",
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"materials": [ { "*": "Material.default" } ],
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"textures": [ "Texture.invisibility" ],
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"part_visibility": [
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{ "*": false },
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{ "head": true },
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{ "hat": true },
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{ "helmet": true }
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]
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}
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}
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}
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