{ "format_version": "1.8.0", "render_controllers": { "controller.render.player.map_hongjing": { "geometry": "Geometry.hongjing", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.hongjing" ], "part_visibility": [ { "*": false }, { "head": true }, { "hat": true }, { "helmet": true } ] }, "controller.render.player.first_person_hongjing": { "geometry": "Geometry.hongjing", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.hongjing" ], "part_visibility": [ { "*": false }, { "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'filled_map'" }, { "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'filled_map'" }, { "leftArm": "(query.get_equipped_item_name(0, 1) == 'filled_map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'filled_map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'filled_map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'filled_map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" } ] }, "controller.render.player.third_person_hongjing": { "geometry": "Geometry.hongjing", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.hongjing" ], "part_visibility": [ { "*": true }, { "helmet": "variable.helmet_layer_visible" }, { "leftLegging": "variable.leg_layer_visible" }, { "rightLegging": "variable.leg_layer_visible" }, { "leftBoot": "variable.boot_layer_visible" }, { "rightBoot": "variable.boot_layer_visible" }, { "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "bodyArmor": "variable.chest_layer_visible && !query.has_cape" }, { "leftArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "rightArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "belt": "variable.chest_layer_visible && variable.leg_layer_visible" } ] } } }