SrWildEntity/target/classes/area_Entity.yml

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area_1:
ZOMBIE: #指出entity在该群系的刷新条件
type: 0 #0表示生成mc原生实体1表示生成MM怪物,不能为空!
site: 1 #刷新位置,数字代表不同的刷新位置
light: 15 #刷新亮度
refreshTime: 20 #单位为秒
nums: 2 #entity的刷新数量注意这里的数量会和通群系中其他entity相关总数不会超过config.yml中的定义
yMax: 150 #极限刷新高度
yMin: 60 #最小刷新高度
riskMax: 10 #刷新危险度的范围
riskMin: 0 #条件是小于等于riskMin大于riskMax即riskMin<= risklevel < riskMax 才会刷新
weight: 1.0 #权重越高刷新的概率越高最高为1.0