Initial commit

This commit is contained in:
2024-03-13 19:04:24 -04:00
commit 098c98e000
15 changed files with 436 additions and 0 deletions

View File

@@ -0,0 +1,30 @@
package com.sakurarealm.playerrisk;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
public class CommandHandler implements CommandExecutor {
private final PlayerRisk plugin;
public CommandHandler(PlayerRisk plugin) {
this.plugin = plugin;
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (args.length == 0 || !sender.hasPermission("playerrisk.admin")) {
return true;
}
if (args[0].equalsIgnoreCase("reload")) {
plugin.load();
sender.sendMessage("&aPlayerRisk plugin reloaded!");
return true;
}
return true;
}
}

View File

@@ -0,0 +1,37 @@
package com.sakurarealm.playerrisk;
import com.palmergames.bukkit.towny.event.PlayerEnterTownEvent;
import com.palmergames.bukkit.towny.event.PlayerLeaveTownEvent;
import org.apache.commons.lang.NotImplementedException;
import org.bukkit.event.entity.PlayerDeathEvent;
public class Listener implements org.bukkit.event.Listener {
/**
* TODO: 当玩家进入城镇时, 危险度不再增加.
*
* @param event The PlayerEnterTownEvent.
*/
public void onPlayerEnterTown(PlayerEnterTownEvent event) {
throw new NotImplementedException("Not implemented yet.");
}
/**
* TODO: 当玩家离开城镇时, 危险度开始增加.
*
* @param event The PlayerLeaveTownEvent.
*/
public void onPlayerLeaveTown(PlayerLeaveTownEvent event) {
throw new NotImplementedException("Not implemented yet.");
}
/**
* TODO: 当玩家死亡时, 危险度重置.
*
* @param event The PlayerDeathEvent.
*/
public void onPlayerDeath(PlayerDeathEvent event) {
throw new NotImplementedException("Not implemented yet.");
}
// TODO: Add any other event handlers needed to manage player risk.
}

View File

@@ -0,0 +1,39 @@
package com.sakurarealm.playerrisk;
import com.sakurarealm.playerrisk.api.PlayerRiskManager;
import com.sakurarealm.playerrisk.api.PlayerRiskSettings;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.plugin.java.JavaPlugin;
public final class PlayerRisk extends JavaPlugin {
PlayerRiskManager playerRiskManager = null;
public PlayerRiskManager getPlayerRiskManager() {
if (playerRiskManager == null) {
throw new NullPointerException("PlayerRisk plugin is not initialized.");
}
return playerRiskManager;
}
public void load() {
saveDefaultConfig();
FileConfiguration config = getConfig();
ConfigurationSection settingsSection = config.getConfigurationSection("settings");
playerRiskManager = new PlayerRiskManager(this, new PlayerRiskSettings(settingsSection));
}
@Override
public void onEnable() {
// Plugin startup logic
load();
getCommand("playerrisk").setExecutor(new CommandHandler(this));
}
@Override
public void onDisable() {
// Plugin shutdown logic
}
}

View File

@@ -0,0 +1,74 @@
package com.sakurarealm.playerrisk.api;
import com.sakurarealm.playerrisk.Listener;
import com.sakurarealm.playerrisk.PlayerRisk;
import com.sakurarealm.playerrisk.hook.PlaceHolderAPIHook;
import org.apache.commons.lang.NotImplementedException;
import org.bukkit.OfflinePlayer;
import java.util.UUID;
/**
* 危机度区间为0~level_max级每次离开安全区城镇重置危险等级每待n秒会使危机等级变量提升1点
* 但开始计算时玩家在的每一个每种生物群系最多使危机等级提升10 (如上限level_max是50的话, 玩家至少进入5个不同的生物群系才能达到上限)
* 玩家每次死亡重生或回到安全区,会重置当前危机等级。
* 所有变量见config.yml
* <a href="https://drawrealm.feishu.cn/wiki/ZqTQwSQNyiZUIWkHCRgcuAcYn3f?chunked=false">...</a>
*/
public class PlayerRiskManager {
private final PlayerRisk plugin;
// TODO: Add any data structures needed to manage player risk.
public PlayerRiskManager(PlayerRisk plugin, PlayerRiskSettings settings) {
this.plugin = plugin;
// Register the event listener.
plugin.getServer().getPluginManager().registerEvents(new Listener(), plugin);
new PlaceHolderAPIHook(this).register();
}
public int getPlayerRiskLevel(String playerName) {
// Get offline player by name.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerName);
return getPlayerRiskLevel(player);
}
public int getPlayerRiskLevel(UUID playerId) {
// Get offline player by UUID.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerId);
return getPlayerRiskLevel(player);
}
/**
* TODO: 获取玩家的危险度等级
*
* @param player 玩家
* @return 危险度等级
*/
public int getPlayerRiskLevel(OfflinePlayer player) {
throw new NotImplementedException("Not implemented yet.");
}
public void setPlayerRiskLevel(String playerName, int level) {
// Get offline player by name.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerName);
setPlayerRiskLevel(player, level);
}
public void setPlayerRiskLevel(UUID playerId, int level) {
// Get offline player by UUID.
OfflinePlayer player = plugin.getServer().getOfflinePlayer(playerId);
setPlayerRiskLevel(player, level);
}
/**
* TODO: 设置玩家的危险度等级
*/
public void setPlayerRiskLevel(OfflinePlayer player, int level) {
throw new NotImplementedException("Not implemented yet.");
}
// TODO Add any other methods needed to manage player risk.
}

View File

@@ -0,0 +1,22 @@
package com.sakurarealm.playerrisk.api;
import org.bukkit.configuration.ConfigurationSection;
public class PlayerRiskSettings {
private final int levelMax;
private final int increaseInterval;
public PlayerRiskSettings(ConfigurationSection config) {
levelMax = config.getInt("level-max");
increaseInterval = config.getInt("increase-interval");
}
public int getIncreaseInterval() {
return increaseInterval;
}
public int getLevelMax() {
return levelMax;
}
}

View File

@@ -0,0 +1,38 @@
package com.sakurarealm.playerrisk.hook;
import com.sakurarealm.playerrisk.api.PlayerRiskManager;
import me.clip.placeholderapi.expansion.PlaceholderExpansion;
import org.bukkit.OfflinePlayer;
public class PlaceHolderAPIHook extends PlaceholderExpansion {
private final PlayerRiskManager playerRiskManager;
public PlaceHolderAPIHook(PlayerRiskManager playerRiskManager) {
super();
this.playerRiskManager = playerRiskManager;
}
@Override
public String getIdentifier() {
return "prisk";
}
@Override
public String getAuthor() {
return "sakurarealm";
}
@Override
public String getVersion() {
return "1.0";
}
@Override
public String onRequest(OfflinePlayer player, String params) {
if (params.equals("level")) { // prisk_level
return String.valueOf(playerRiskManager.getPlayerRiskLevel(player));
}
return null;
}
}